Hey All, So my last blog post covered some really positive events involving my capstone team, but now I’d like to take a minute to reflect on the project as a whole and the end of “The Fog.” We have come to the decision that we do not want to present “The Fog” at Winter… Continue reading Now the “Not so Good” News
Author: benhillergameartist
Good News First
Hey Everyone, Lets start with some good news. Our capstone team is now in Proof of Concepts, the last stage before Vertical Slice. It’s been a real struggle and I am happy that we made it this far. Let’s start with some art updates: As I mentioned in my last post, we have nailed down… Continue reading Good News First
Art Style Iteration
As you all know by now, it has taken a long time for me and Connor to develop an art style for The Fog.The Fog is quite asset heavy, and we were very aware that a hyper realistic style would cause a lot of problems in scope and time, so we knew that we need… Continue reading Art Style Iteration
The Semester Thus far 2(Deep dive)
After moving forward with The Fog, we hit a couple of speed bumps. A lot of speed bumps. Some other members of the team went through a lot of personal issues during the early weeks of deep dive and I started to lose faith in the team. Our updates were frequently lackluster and it was… Continue reading The Semester Thus far 2(Deep dive)
The Semester Thus Far Part 1(a summary of initial concepts)
Hey All, Sorry for the long wait. It’s been far too long since my last post and I have a whole lot of news. In my last entry I discussed our top 4 games: Sword Kid, The Fog, Road Trip, and Rogue-Light. Initially it seemed that we were going to go forward with Sword Kid… Continue reading The Semester Thus Far Part 1(a summary of initial concepts)