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Hey Everyone, Welcome back. When we left off I was discussing the other boss arenas I worked on for The Grand Master. I left on a bit of a cliffhanger because this last one is pretty special. I’m going to show you guys the final boss level in The Grand Master. As I discussed in… Continue reading The Other 3 (part 2: The Final Boss)
So, as per usual I’ve been prioritizing my work over my posts here and I’d like to apologize for the wait. When we last left off I described the making of the Yhomstad boss arena and the process by which I made some rather fitting trees. Previously I have also discussed the main Shop environment… Continue reading The Other 3 (part 1)
Hey Everyone, Sorry its been so long, I’ve been diving pretty deep into my work and have been neglecting my blog. That being said I’ve got quite a few updates for all of you. Let us begin with the village of Yhomstad, the Grandmaster’s home. When creating the art for Yhomstad I consulted our teams… Continue reading The Trouble with Trees: the making of Yhomstad
So, aside from the Grandmaster’s shop, I’ve been working on the boss arena environments, starting with an update on the Wurm Pit. The Grandmaster is going to have a series of boss fights and each boss will have an environment tailored to them. The first boss in the game is a giant Ice Wurm. The… Continue reading The Wurm Pit
Continuing the process of building up the shop interior. I modeled some shelves, books, and spears. I was trying to fill up the environment with items that the Grandmaster would sell. As you can see, filling up the shop with equipment makes it feel more feasible as an environment. The next step after finishing up… Continue reading Shop Interior Part 2
Hi Everyone, Sorry for the late post. I’ll start off by catching you all up on what I’ve been working on for The Grandmaster. I spent the week of February 12th – 18th working on the Grandmaster’s shop. Here are some images that show the process of building up the shop. These are from earlier… Continue reading Shop Interior Part 1
This week in development on The Grandmaster, I worked on environments and putting together a development schedule. Until this point I had felt disorganized and a little lost while working on The Grandmaster. I didn’t really know which assets were top priority over others. So I am very happy to say that we have put… Continue reading Development Continues and Art Department Organizes